I think the current version of the gosu framework doesn’t have an option to show the mouse pointer. At least, I haven’t found one ( and when I asked on gosu’s wiki, Julian said it was on the todo list ). So, I thought about drawing a mouse pointer. The only thing you’d want to be careful about is that when you draw a mouse pointer in your game ( or whatever you’re using gosu for ) is to make sure that the pointer image is the last one you’re drawing. Seems logic, right ? We’re doing this because the mouse pointer should always the top-most image.
Here’s a screenshot of how it looks like :
And the code behind it :
require "gosu" class GameWindow < Gosu::Window def initialize super(640,480,false) self.caption = "Gosu Window" @pointer = Gosu::Image.new(self,"pointer.png",true) # we're loading a picture of the mouse @px = @py = 0 end def update @px = mouse_x # this method returns the x coordinate of the mouse @py = mouse_y # this method returns the y coordinate of the mouse end def draw @pointer.draw(@px,@py,0) # we're drawing the mouse at the current position end end if __FILE__ == $0 a = GameWindow.new a.show end